Gaming: the most attractive AI market?
Working in traditional business transformation in Europe, it’s hard not to notice where AI actually bites, and gaming keeps coming up. While healthcare, defence or the public sector will undoubtedly benefit, they carry heavy regulatory and ethical ballast that naturally slows deployment. Games live at the intersection of creative risk-taking, rapid iteration and oceans of telemetry, which makes them unusually welcoming to AI — fewer life-or-death constraints, but intense competitive pressure to ship, personalise and learn. European studios and publishers — from Ubisoft and Larian to King and Remedy — already operate at global scale, and their combination of craft and live-ops discipline gives them fertile ground for AI-led reinvention. AI is seeping into every layer: non-player characters that hold believable conversations, worlds that generate themselves, localisation that feels native, testing and balancing that run overnight, and moderation that protects communities without blunti...