What can the gaming industry teach us?
Walking the halls of Gamescom 2026 in Cologne, you feel the hum of a clock that everyone can hear. A game has a window, a stage, a promise—when the curtain rises, there is no quiet reschedule. That tension doesn’t produce panic so much as a peculiar clarity: teams decide what matters, cut what doesn’t, and harden the path from build to booth. It’s a useful mirror for IT consulting, where deadlines drift more easily; treating go‑live like an opening night invites the rehearsal discipline, risk staging, and calm showmanship that audiences—and clients—notice. There is another lesson in how studios tell their story. Watching a team pitch a new title to press and fans, you see months of engineering distilled into a feeling you “get” in seconds. The trailer forces a resolve that many corporate programmes dodge: what is the one sentence we want remembered, and do all our choices serve it? In consulting, we too often let features crowd out meaning; a sharper narrative not only sells better...